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Halma Hall
Hop across the star into the far camp first.
Star DuelTwo players, opposite corners. Step or hop; chain your jumps to fly across the board.Tri StarThree players on every-other point. Bots fill any empty seat; race to the far tip.Quad StarFour players, two opposite pairs. The centre jams up; the best hop chains win it.Full StarSix players, every point in play. Bots take the seats you leave open. Fill your target camp.