.games

Arena

The game-session engine — the primitive every game on the floor mounts.

One primitiveEvery game is the same session — lobby → entry → live → settling → settled — on the shared engine. No game forks its own pot or settlement.
Currency toggleEach session runs on the BLiNG! or USD rail, resolved through the Patchboard cascade. A raffle in BLiNG! is a sink; in USD it is a revenue event.
Propose-first moneySettlement is previewed, never written here. The DEPTH BLiNG! rail persists the split the engine proposes — nothing moves until it lands.

Sessions on the floor

Live sessions across every game. Empty is honest — nothing is invented.

No live sessions on the floor. The engine is ready — sessions appear here as hosts open them across every game.

The games

Eight mounts on this engine. Trivia is live; the rest carry honest build states — the roadmap the engine exists to hold.

Trivia LeaguesLive

Entry-fee nights, team leagues, and seasons over the shared bank.

USDUSD revenue
HoneyPOT RaffleBuilding

A daily pot — GET tickets, the draw pays out at close.

BLiNG!Pot rake → Well
Bingo NightsPlanned

Live scheduled bingo — card GETs, multi-card upsell.

BLiNG!Pot rake → Well
Daily PuzzlePlanned

One a day, streaks, hint and extra-guess consumables.

BLiNG!Consumables → Well
Pick’emPlanned

Prediction pools over fixtures and platform-native derbies.

BLiNG!Pot rake → Well
Arcade TournamentsPlanned

Skill leaderboards — entries, continues, cosmetics.

BLiNG!Consumables → Well
Card HousePlanned

Spades and Hearts tables — table stakes, deck and table skins.

BLiNG!Cosmetics → Well
BLiNGster Hall18+ gate

Counter-play staked in BLiNG! — 18+, KYC-gated, wagers not cash.

BLiNG!Pot rake → Well18+